View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000104 | The World of Secfenia | Battle | public | 2016-07-21 14:50 | 2017-09-16 19:37 |
Reporter | daviceroy | Assigned To | daviceroy | ||
Priority | high | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Product Version | 3.0.0 | ||||
Target Version | 3.0.6 | Fixed in Version | 3.0.6 | ||
Summary | 0000104: Evade Detection | ||||
Description | Put in the Rogue Skill of Evade Detection | ||||
Tags | No tags attached. | ||||
|
Added Evade Detection to new Foe Code (can make it harder to find them and/or harder for the Militia to notice) |
|
Added Evade Detection to Castle/Army Attack List on 9/7 Reset. |
|
Added into 9/17 Reset for Evade Detection for: Temple Revolt, Town Revolt, Castle Revolt, Seen while traveling, Bounty Hunter, Town Warrant, and Seen while looting in the graveyard. This should complete the evade detection code. |
Date Modified | Username | Field | Change |
---|---|---|---|
2016-07-21 14:50 | daviceroy | New Issue | |
2016-07-21 14:50 | daviceroy | Status | new => assigned |
2016-07-21 14:50 | daviceroy | Assigned To | => daviceroy |
2016-11-15 19:24 | daviceroy | Target Version | 3.0.0 => 3.0.6 |
2017-07-29 19:04 | daviceroy | Note Added: 0000526 | |
2017-09-06 14:31 | daviceroy | Note Added: 0000586 | |
2017-09-16 19:37 | daviceroy | Status | assigned => resolved |
2017-09-16 19:37 | daviceroy | Resolution | open => fixed |
2017-09-16 19:37 | daviceroy | Fixed in Version | => 3.0.6 |
2017-09-16 19:37 | daviceroy | Note Added: 0000599 |