View Issue Details

IDProjectCategoryView StatusLast Update
0000104The World of SecfeniaBattlepublic2017-09-16 19:37
Reporterdaviceroy Assigned Todaviceroy  
PriorityhighSeverityminorReproducibilityhave not tried
Status resolvedResolutionfixed 
Product Version3.0.0 
Target Version3.0.6Fixed in Version3.0.6 
Summary0000104: Evade Detection
DescriptionPut in the Rogue Skill of Evade Detection
TagsNo tags attached.

Activities

daviceroy

2017-07-29 19:04

administrator   ~0000526

Added Evade Detection to new Foe Code (can make it harder to find them and/or harder for the Militia to notice)

daviceroy

2017-09-06 14:31

administrator   ~0000586

Added Evade Detection to Castle/Army Attack List on 9/7 Reset.

daviceroy

2017-09-16 19:37

administrator   ~0000599

Added into 9/17 Reset for Evade Detection for:

Temple Revolt, Town Revolt, Castle Revolt, Seen while traveling, Bounty Hunter, Town Warrant, and Seen while looting in the graveyard.

This should complete the evade detection code.

Issue History

Date Modified Username Field Change
2016-07-21 14:50 daviceroy New Issue
2016-07-21 14:50 daviceroy Status new => assigned
2016-07-21 14:50 daviceroy Assigned To => daviceroy
2016-11-15 19:24 daviceroy Target Version 3.0.0 => 3.0.6
2017-07-29 19:04 daviceroy Note Added: 0000526
2017-09-06 14:31 daviceroy Note Added: 0000586
2017-09-16 19:37 daviceroy Status assigned => resolved
2017-09-16 19:37 daviceroy Resolution open => fixed
2017-09-16 19:37 daviceroy Fixed in Version => 3.0.6
2017-09-16 19:37 daviceroy Note Added: 0000599