View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0001557 | The World of Secfenia | Battle | public | 2019-09-25 08:01 | 2024-01-10 06:06 |
Reporter | bridget | Assigned To | daviceroy | ||
Priority | normal | Severity | major | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Fixed in Version | 4.0.000 | ||||
Summary | 0001557: die in battle when fight settings are set to 'defend until pale' | ||||
Description | My character died in battle, while i had my settings set to "defend until pale". I assume this was the same with others in the same army as well, as I see most of them are also dead this morning. I would expect my character to flee when pale so I don't have to waste an entire day reviving today. | ||||
Tags | No tags attached. | ||||
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Round 0000005 of First Battle... Fled from battle and round ended after your attack. Round 0000001 of Second Battle... Fled from battle and left after that round Round 0000001 of Third Battle... Fled from battle and left after that round The current flee code works as it expected to and originally discussed. Technically, the death was an expected result of being an attacker who was attempting to flee, but had not yet successfully left the battlefield. Changed working to "You are fleeing" to clarify. Current code works as follows: - Defenders must survive long enough after starting to flee after the rounds attackers from their current attacker. - Attackers must survive long enough after starting to flee after the rounds of all defenders battles with them during that round. Since the attackers are the aggressors, they may have to fight longer if there are a lot of defenders which could result in death. I'm going to think on the matter and see if we can make this a bit cleaner. Will leave this issue open until a resolution has been added or further though completed on it. |
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New coding has been added to the Battle code to address this in 2 parts: 1) Flee system will have a % factor instead of the previous preset numbers 2) A new check will happen in each subround to check for Fleeing people who are fleeing (not just starting) to no longer be available to show for attackers so that the aggressors now have a better chance to flee. |
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Changes all scheduled for V4 |
Date Modified | Username | Field | Change |
---|---|---|---|
2019-09-25 08:01 | bridget | New Issue | |
2019-09-25 08:01 | bridget | Status | new => assigned |
2019-09-25 08:01 | bridget | Assigned To | => daviceroy |
2019-09-28 00:51 | daviceroy | Status | assigned => confirmed |
2019-09-28 00:51 | daviceroy | Note Added: 0001136 | |
2024-01-10 06:06 | daviceroy | Note Added: 0001504 | |
2024-01-10 06:06 | daviceroy | Status | confirmed => resolved |
2024-01-10 06:06 | daviceroy | Resolution | open => fixed |
2024-01-10 06:06 | daviceroy | Fixed in Version | => 4.0.000 |
2024-01-10 06:06 | daviceroy | Note Added: 0001505 |