View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0000277 | The World of Secfenia | Travel/Outskirts | public | 2016-11-19 21:36 | 2017-02-09 17:48 |
Reporter | Assigned To | daviceroy | |||
Priority | normal | Severity | feature | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 3.0.0a | ||||
Target Version | 3.0.3 | Fixed in Version | 3.0.3 | ||
Summary | 0000277: Cannot find forage button while traveling out of towns | ||||
Description | I did this two different days - attempted to hunt in between. On the Hunt/Forage button there has been an option to hunt but I have been unsuccessful finding the forage button while out of town. | ||||
Steps To Reproduce | Use travel button to leave Fenia (and also did the same leaving North Fenia). I traveled to the mine between the two town, and I am a current patron while doing so. Clicked on the Hunt/Forage button The only options are to scout (and to hunt the day in between after Scouting the day before) [ One other oddity was I found a zyrk body four times while hunting :o ] | ||||
Additional Information | I tried this two different days and got the same result. It appears either the forage button is missing or hidden away somewhere else. I have had so problems foraging inside of towns. | ||||
Tags | No tags attached. | ||||
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Based on the travel log history, it appears that the player did not stop on the nodes, but traveled through. To be able to do out of town foraging, one must arrive at the node. |
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We used to be able to use "leftover" travel points to forage at the mid points while traveling - does that mean this will no longer be an option? I have done this many times in the past - and that is why I tried it this way while travelling - I would move one hex, forage 3 times then move one more to arrive at a different town before the new version was installed. |
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I don't remember exactly when this changed. Looking back at the V2 code, it was done sometime in that arc. I believe this was changed because people could cancel travel and thus forage out of town and "never" leave. I'm thinking this is why we added this in. |
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It would be nice to still be allowed the option to use the extra movement points to forage in some way, while arriving if it could be coded so the option is "only" available after movement starts but gets cancelled if the movement gets cancelled. I understand the why and how of this now. Thank you. |
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Added it so that player can forage if they are traveling out of a town. Cancel travel option will be disabled if they do forage out of town that day. |
Date Modified | Username | Field | Change |
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2016-11-19 21:36 |
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New Issue | |
2016-11-19 21:36 |
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Status | new => assigned |
2016-11-19 21:36 |
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Assigned To | => testing |
2016-11-19 23:24 | daviceroy | Assigned To | testing => daviceroy |
2016-11-19 23:24 | daviceroy | Status | assigned => resolved |
2016-11-19 23:24 | daviceroy | Resolution | open => no change required |
2016-11-19 23:24 | daviceroy | Note Added: 0000039 | |
2016-11-25 18:36 |
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Status | resolved => feedback |
2016-11-25 18:36 |
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Resolution | no change required => reopened |
2016-11-25 18:36 |
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Note Added: 0000095 | |
2016-11-25 19:04 | daviceroy | Note Added: 0000096 | |
2016-11-28 12:01 |
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Note Added: 0000113 | |
2016-11-28 12:01 |
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Status | feedback => assigned |
2017-01-31 18:25 | daviceroy | Target Version | => 3.0.3 |
2017-01-31 18:25 | daviceroy | Steps to Reproduce Updated | |
2017-01-31 18:25 | daviceroy | Additional Information Updated | |
2017-02-09 17:48 | daviceroy | Status | assigned => resolved |
2017-02-09 17:48 | daviceroy | Resolution | reopened => fixed |
2017-02-09 17:48 | daviceroy | Fixed in Version | => 3.0.3 |
2017-02-09 17:48 | daviceroy | Note Added: 0000251 |