View Issue Details

IDProjectCategoryView StatusLast Update
0000677The World of SecfeniaViceroyalty/Legal Casespublic2017-06-07 00:26
Reporteruser19Assigned Todaviceroy  
PrioritylowSeverityminorReproducibilityrandom
Status resolvedResolutionfixed 
Product Version3.0.4 
Target Version3.0.4bFixed in Version3.0.4b 
Summary0000677: Time cycle for checking offices seems off
DescriptionNot sure with the timing, but I was in the office of FM around June 3rd, 12:30 PM (My time). Noticed IAM posted the office hadn't been checked in 48 hours on June 5th reset (Showing 10:00 PM their time though, which was 5AM my time). Shouldn't have been 48 hours at that point, and I checked it that day.
Steps To ReproduceCheck office, wait 'til 2 resets but not 48 hours after? (maybe the trigger?)
Additional InformationNot sure exactly why that happens.
TagsNo tags attached.

Activities

user238

2017-06-06 22:19

  ~0000411

It checks based on resets, not hours. I can confirm this is for every public office. I never reported it though because I thought it was supposed to be that way.

daviceroy

2017-06-07 00:26

administrator   ~0000412

With the player being switched between two positions, it is difficult to be able to determine which position they were in. To help avoid this confusion in future, putting in hidden log into player file for any reentries into office before traditional 24 hour notice since last.

The system checks at reset if 48 hours or more has passed for the first level.

Issue History

Date Modified Username Field Change
2017-06-06 10:49 user19 New Issue
2017-06-06 10:49 user19 Status new => assigned
2017-06-06 10:49 user19 Assigned To => testing
2017-06-06 10:49 testing Assigned To testing => daviceroy
2017-06-06 22:19 user238 Note Added: 0000411
2017-06-06 23:08 daviceroy Target Version => 3.0.4b
2017-06-07 00:26 daviceroy Status assigned => resolved
2017-06-07 00:26 daviceroy Resolution open => fixed
2017-06-07 00:26 daviceroy Fixed in Version => 3.0.4b
2017-06-07 00:26 daviceroy Note Added: 0000412